Sticky Situation
Back to Updates
by Ian on Sep.01, 2010, under Projects, Rants, Sticky Situation
Well! Back to school means back to work! I have about 10 weeks left to finish the biggest project of all time!!!
…
Ok, so it isn’t quite that big… It is big enough though. Unfortunately I can’t really share a video of the game itself, so instead I’ll share an older engine test video with you guys:
In case you can’t tell, the pink box is a button. It is pretty much triggered whenever it overlaps with a non-static object. Pretty cool, huh?
Hopefully I can show you guys something more relevant in the next update. Back to work!
-Ian
It Works!
by Ian on Jun.02, 2010, under Projects, Sticky Situation
Well partially… Moving platforms are at about 75% (There is still too much jitter vertically.) and I need to get the rendering pipeline finished up, and the tie everything together into a nice little package. Then it is on to the level editor! I’ll need to make a second pass through and add proper sound support, networking, and a few other things… but my main goal right now is to get things to the point where my buddies can start making levels asap.
Look for another big update this weekend soon.
So It Begins
by Ian on May.11, 2010, under Announcements, Projects, Sticky Situation
Now that school is out, it is GO TIME! Time to hit the gas hard and build a game engine for my next big project. I’ve finished a pretty decent prototype of the basics of the game (movement, procedural character animation, and platforms). Take a look at the following video to see it in action.
The idea is that the player controls a piece of gum that sticks to [nearly] any surface. Being a piece of gum, you can’t jump but you can detach from surfaces, putting a new spin on the platformer. A few more gameplay elements are in the works, but I don’t want to give too much away right now. I’m currently working on some of the more traditional components, such as parallaxing backgrounds. Look for another update in the next few weeks.
